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            You grab Tony, who’s human and therefore a safe bet as far as detectors are concerned, and Steve. You’re not so sure how Steve would fare with the detectors, but if you and Tony need to call in his help, it’ll be because there’s an emergency anyway, and chances are the non-human detectors aren’t going to be your priority at that point.

            It turns out that you’ve chosen a pretty flawless team, because the fighting on the way there is practically not worth mentioning (Steve whacks a couple of guys with his shield; you lose an arrow or two in some people’s throats). When you arrive, it’s a different matter - the place is crawling with guards trying to restore order and push blame onto each other.

            You leave Steve outside, waiting for your call if you need him, and Tony proceeds to quite simply blast open one wall of the control room with his repulsors. “What?” he shrugs when you give him your strongest glare. “it’s quick, easy.”

            The computer part of the operation takes him a few minutes (you hold the fort, but shooting guards who crowd in through one door is like fish in a barrel and you’re practically bored) and as soon as he looks up, “Got it!” you can hear a commotion in the corridor, and you grin. It’s showtime.


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